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Bitozoa - artificial life & artificial intelligence simulation description

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Bitozoa - simulation description

Bitozoa © 2000

Bitozoa 2 © 2002

Here is a short description of parameters that you can change in the simulation:

Bitozoa in generation
how many bitozoa are at the beginning in every population.
Bitozoa used for breeding
how many bitozoa will be allowed to breed.
Fodder
how many fodders are present.
Iddle glucose usage
how fast glucose is burned by not moving bitozoa.
Sight distance
fodder is seen if bitozoon is at the distance less then entered here.
Mutation probability
in how many bitozoa weights of neuron inputs will be changed.
Glucose burning speed
how much glucose will be used by flagella working at full speed in one step of simulation.
Time increment
new positions of bitozoa are calculated using Newton equations of motions (xi+1=xi+vx*dt...)
Eat distance
fodder is eaten if bitozoon is at the distance less then entered here.
Viscosity
environment slows bitozoa down, this number describes how much they are slowed.
Flagella angle
direction of flagella action.
Eye angular sensitivity
bitozoon eye can see not only fodder directly in front of it, but also those on the sides. The less the number, the more narrow angle eye can see.
Bitozoa vision
try to guess.
Random number generator seed
if you know what it means, you now how to use it. If you don't - relax, it is not very important. It has something to do with the reproduction of the simulation results.

Some remarks:

Bitozoa are sponsored by dysleksja, ChemBuddy chemical calculators, pH meter, titration site.

Bitozoa - artificial intelligence & artficial life simulation